März Holt bereits am Anfang von The Division das Maximum aus eurem Charakter heraus und nutzt die besten Fertigkeiten, Talente und Vorteile. Okt. Tom Clancy's The Division bietet den Spielern diverse Möglichkeiten sich durch Skills, Talente und Perks den aktuellen Gegebenheiten. 9. März Aktive Skills, Mods und passive Talente - wir verraten euch, über welche Hilfsmittel eure Agenten in Tom Clancy's The Division verfügen und.
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Guest Sign in Help. Using a Skill improves the handling of your weapon for 15 seconds. Appropriate value in Firearms. Firearms , Electronics Appropriate value in Firearms , Stamina and Electronics.
Headshots with this weapon have a 5. Missing health segments increase your damage. Appropriate value in Firearms and Stamina.
Automatic on all Sidearms. The effect does not stack. Killing a new target refreshes the timer. Killing a target with this weapon removes all negative Status Effects.
Killing a target reduces skill cooldowns by 7. If the character does not meet the requirements, the talent will remain inactive. The only exception to this is the third talent of the High-End weapon as well as every talent on a piece of gear - more on that topic can be found in the next chapter - it does not require anything to work.
The following table represents all the talents that can roll out on a weapon, coupled with their descriptions. Some of the talents have varying values as well as duration times - those were replaced with "X" and "Y" respectively.
The game is still in the early stage as it was released only a few weeks ago , which is why some of the numbers are still unknown, and some will certainly change over the next weeks.
Weapon accuracy is always needed - even if it does not increase your overall damage output by any significant amount.
This talent is most important for marksmen rifles, where you always want to aim for the headshot. Probably the most powerful weapon talent in the game.
Basically in means, that you can take your shot almost immediately after aiming your weapon - without the talent your crosshair would be scattered around the whole screen.
A talent that is a must-have when using a marksman rifle - they have their own headshot damage bonus, but every additional percent of damage counts.
Using a skill improves the handling of your weapon for x seconds. A good talent for those classes, that are focused around supporting the rest of the team which have a lot of cooldown reduction , as well as for the tanks, that use Light Machine Guns to suppress enemies.
A powerful talent that can almost double the duration time of the signature skill, provided that you activated the ability at the right moment.
A talent that is effective on characters that are focused on dealing damage with their weapons, and abilities are used only as a support, not as a source of damage.
With that talent, every time you activate any of your abilities, your damage will increase for a few seconds.
This talent is also good for support characters, as well as tanks, as those classes tend to have low damage output. An extremely effective and must-have talent for all characters built as a tank, who uses a Ballistic Shield and a pistol.
With this, each headshot you perform will decrease the cooldown times of your abilities which should be low already thanks to your Skill Power.
Aside from that, the talent is effective on almost any character, provided that you can aim your shots properly. A talent that increases your damage output significantly.
Every weapon should have that. A talent that comes in handy when doing Challenge missions, as well as when you are in Dark Zone zones 04, 05 and 06 , where enemies tend to have heavy armors, decreasing the amount of damage you deal to them by a fair amount.
A weaker version of the "Coolheaded" talent, which will come in handy for those who are not focusing on shooting at the enemy head.
Another talent that looks good in theory, but in practice is completely useless. The duration time of signature skills is way too low for you to get something off that talent - you should look for something else on a weapon.
An extremely effective talent when dealing with enemies who have immense amount of health - all of the ones with unique names, as well as regular enemies you stumble upon during Challenge missions, as well as in higher zones in the Dark Zone.
One of the best talents that can roll on a weapon. Every enemy you stumble upon during the Challenge missions, a large portion of those in the Dark Zone DZ 05 and 06 , as well as all of the uniquely named enemies are treated as elites.
Together with the "Damage vs Elites" attribute from gear, this talent will turn even the most powerful enemies into regular cannon fodder.
A lot of things in the game are activated when you perform a critical hit not to mention a portion of talents as well - ignoring the obvious damage increase that it offers, you want your shots to critically hit as often as possible.
A fairly situational talent, and, in general, completely useless - your abilities will be able to kill enemies only when playing missions on normal and hard difficulty, elsewhere they are used mainly for supporting your team.
In theory a decent talent, in practice you should look for something else. A talent similar to the one described above, the only difference being that it causes the enemy to be set on fire, rendering him useless for a few seconds.
The only problem of this talent is the chance to cause the effect - a small chance, and especially only with the first bullet of a magazine causes this talent to be completely not worth the precious slot.
A talent that is especially useful when using Light Machine Guns. Those weapons take ages to reload, and a free magazine is a blessing, as it allows you to fire at your enemy continuously.
An extremely powerful talent for characters that use marksman rifles - in most cases you will be further than 40 meters from your enemies either way.
If the talent is rolled on a weapon that is incompatible with it like an SMG or a Shotgun , you can ignore it.
A talent that might be useful only using a risky tactic. It will require you to use a marksman rifle with extremely high damage from a single shot, and the character talent "One is None".
With enough luck you can perform your shot, regain the bullet thanks to the talent and with a damage increase from the "Provident" weapon talent, as it is the last bullet in the magazine and repeat the process.
This goes extremely well with marksman rifles with huge damage from a single bullet - by shooting at the enemy head you have a chance to cause absurd damage.
Each additional healing you are able to gain is extremely valuable. This is even more important when fighting with higher-leveled enemies 31 and 32 , as it will take some time between killing them, allowing the talent to "work" for a few seconds, regenerating your health.
Killing a target with this weapon removes all negative status effects.Der erlittene Schaden sinkt sowohl für euch, als auch für einen verbündeten Agenten 10 Sek. Jeder Skill bringt einen einzigartigen Look mit sich. Die Beschreibung des Talents lautet wie folgt: Der Skill kann am Mann genutzt oder zu heilenden Agenten geworfen werden. Feinde, die hinter einer von euch verstärkten Deckung Schutz suchen, erleiden zusätzlichen Schaden, während sie selbst deutlich schwächer austeilen. Puzzles — Puzzles mit Motiven aus The Division 2. Erfahrt, wer ihr seid. Dabei ist es egal, ob ihr alleine oder in der Gruppe zockt. Geht es euch gut, einem Mitspieler hingegen eher weniger, könnt ihr die Heilung auch zielgerichtet auf Verbündete in bis zu 40 Metern Reichweite wirken. Fan-Screensaver — Schont euren Monitor, wenn ihr mal nicht vor dem heimischen Computer sitzt. Dank Skins lassen sich auch rein optische Anpassungen umsetzen. Erhältlich als eBook und Hörbuch. Ihr erhöht für 10 Sek. Ein garantiert zeitloser Zeitvertreib.